Three Kingdoms War Spirit

 CUOC CHIEN MA GIOI
          Gameshow War Three Kingdoms War Spirit attractive, we have introduced information about 3D Webgame War Three Kingdoms Spirit was 360Game brought to Vietnam, and is expected to soon release in March of this right. And recently, we had the opportunity to try this Webgame with Chinese version Overall, Chien Than Three Kingdoms is a 3D immersive Webgame builds on the familiar story of the Three Kingdoms. In addition to direct Web-based games, players can also download a lightweight Mini client to play directly on your computer.
Highlights of War Three Kingdoms Spirit comes from the beautiful graphics, crisp with dark colors, creating strong feelings while playing. The skill of the characters are a little hard and possesses spectacular effects. The design of characters, NPC until the monsters are a little hard, relatively meticulous, brings its own unique features.

     In addition, the movement of the characters in the Three Kingdoms War Spirit also has a smooth, flexible. Integrated pretty good game to help players do not encounter lag scene, even if the character jerk move to crowded places, crowded monsters.
Still, because the effect of the character skills can relatively more distracting to players. Frame small game can also make it difficult for players during gameplay.
Google Translate for Business: Toolkit compiles DichTrinh webGlobal Market Finder Website
Off Translator About Google TranslateTurn dongCong giupGui Dongbao khoanTro confidential and feedback
       Special characteristics of the Three Kingdoms War Spirit comes from the "fellow", while players can recruit the minister of war (war god) Three Kingdoms period in his next fight.
During the match, although the "Legends" are automatically attack the target, but the player can activate the special skill of war god through hot key on the keyboard. The war god's special skill is likely to cause strong damage, comes with many different effects, and changes to every war god.
          In addition, the system is also built strategic god relatively abundant, more content for players to explore, plowing. For example, the increase in properties (increased levels) for war minister, improvement, ...
About content basic play, War Three Kingdoms Spirit still introduced to players familiar playing style of the line Webgame Auto immersive China.
      Auto support system almost "to the teeth" and the player will not have too much control in the process of playing, doing quests and fight monsters. In the course of play, gamers are also considered leading cutscenes plot



Crypt of the NecroDancer

Crypt of the NecroDancer
Crypt of the NecroDancer actually sneaked onto our 2014 Game of the Year list—but only as an Honorable Mention, given it was still in Early Access.
Well, this rhythm-based roguelike game danced its way out of Early Access earlier this year and subsequently onto 2015’s official list. It’s reminiscent of dungeon-crawling in Zelda (in fact there’s even a mod for that), except everything moves and attacks to the beat of the background music. Bonus points if you break out your Dance Dance Revolution pad to play, though be sure to stretch beforehand.

Skylines

Skylines
“SimCity done right.” That’s how I felt when Cities: Skylines came into this world, and it’s still how I feel nine months later, periodically returning to the game to discover more community-generated content and tinker with my city.
With massive cities, decently realistic (but still fun) simulations, and unequivocal support for mods of all types, Cities: Skylines is a proper city-builder with a healthy amount of respect for its players. Also, someone recreated San Francisco.
Brad: Hayden already hit the high points, but I just want to stress how deeply developer Colossal Order created Cities: Skylines with hardcore gamers in mind. The game skips all the B.S. that brought SimCity to its knees to offer a deep, complex city-building experience that will suck you in for days, complete with Steam Workshop and even native Linux support. Plus it’s only $30 retail! Bravo, Colossal.

Soma

Soma
Part of me wishes Soma were more traditionally scary. After years of anticipating Soma as a horror game—one from Amnesia/Penumbra creator Frictional, no less—there’s still a bit of disappointment that the game is more cerebral than in-your-face terrifying.
But there’s not much disappointment, because Soma sacrificed horror for an excellent science fiction story. In fact, the game might’ve been better if it eschewed “monsters” entirely. With Soma, Frictional proved once again that a strong sense of setting and thematic consistency are far more memorable than cheap jump scares.
As I said in our review: “It’s a story you might’ve seen in grainy black and white onTwilight Zone or maybe The Outer Limits. It is bits of Blade Runner, of Demon with a Glass Hand, of I Have No Mouth and I Must Scream and The Martian Chronicles and The Three Stigmata of Palmer Eldritch and so many other legendary works of science fiction. It’s a story that deals with that most human of all topics: What does it mean to be human?”

The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt
No other game nails epic quite like Witcher 3, from witnessing a glorious, thousand-colored sunset settling over Velen to dueling a basilisk atop a ruined tower as local lords cower. But perhaps more impressive is how intenselypersonal Geralt’s story is, despite being set in a world ravaged by war and magic. It masterfully coaxes you into caring about everybody you meet—even characters in one-off scenes.
And that’s just the tip of the iceberg! The game’s combat is deep and nuanced (though it gets easier as you level up). No quest, no matter how minor, feels superfluous. The world feels amazingly alive; simply watching deer scatter while you gallop through swaying forests on horseback takes your breath away. And chopping down royal griffons, swooping wyverns, and ancient vampires after carefully researching their weaknesses to enter battle with the perfect blend of bombs and potions makes you feel just plain badass.
Deus Ex has long held the honor of being my favorite game of all time, with no true contenders to the throne since it launched in 2000. In 2015, Geralt of Rivia seized the crown. The Witcher 3: Wild Hunt is the best game I’ve ever played.

Honorable mention: Dying Light

Honorable mention: Dying Light
Brad: As a whole, zombie slugfest Dying Light really doesn’t really hang with the top 10 games of the year. The story missions are snooze-fests that all too often devolve into simple, overly long fetch quests, and the main character’s voice acting is atrocious. (He always sounds so bored.)
But! Some of my favorite gaming moments of 2015 came from Dying Lightbecause the core gameplay just feels so damn good. Free-running up and over the zombie hordes in this massive, open city is satisfyingly fluid, and smacking zombies around with melee weapons feels physical and brutal—as it should. Every corner of the map is brimming with hidden blueprints for over-the-top weaponsand hilarious easter eggs (like this Mario Bros. recreation). Even better, you can bring friends along for the ride, as Dying Light offers full four-player co-op.
Just forget the main story even exists after you’ve unlocked the basic abilities and a couple of safe houses. Grab a buddy or three, whip up some secret SiCK bombsthat force zombies to fly off farting into the sunset, and then parkour out into the wilderness. Dying Light’s great once you stop worrying and learn to love the dumb.